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Spatial Design

This project was made back in 2023. Thinking about the theme and aesthetic of the level design I was going for in this project, I have chosen to do Steampunk. In this project, I really wanted to make highly detailed buildings or structures that could really bring out the mood or vibe of this world. I thought this would be a good opportunity for me to really improve on my 3D modelling skills and level designing. After settling down on the theme steampunk, I have decided to make a steampunk city where the camera runs through the city. The start of the level will be more in the district where it doesn't seem as developed as the level continues through, adding more story to the fly through. I’ve got the idea and inspiration from one of the districts in the game ‘League of legends’ called Piltover. However, in Piltover the aesthetic is very futuristic steampunk building/colour scheme, yet I’m leaning more towards the olden steampunk cities with a more natural colour scheme and more less Mechanical city.

Flythrough

Documentation

The process of the character design , modelling can be seen down below

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